using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwitchButtons : MonoBehaviour { [SerializeField] private GameObject button1; [SerializeField] private GameObject button2; // Update is called once per frame void Update() { if(button2 != null) { button1.SetActive(true); button2.SetActive(false); } else { button1.SetActive(false); button2.SetActive(true); } } }