using AI; using HexFiled; using Units; namespace DefaultNamespace.AI { public class AIInvader : AIWarior { public AIInvader(UnitBase unitBase) : base(unitBase) { } public override void FixedExecute() { if (currentPath.Count > 0 && !_unitBase.IsBusy) { var dir = currentPath.Dequeue(); if (!HexManager.UnitCurrentCell.TryGetValue(_unitBase.Color, out var value)) { return; } while (value.cell == null) { dir = dir.PlusSixtyDeg(); } _unitBase.Move(dir); } if (currentPath.Count == 0 && !_unitBase.IsBusy) { curentState = Warior.Instance.GetNewBehaviour(this); } } } }