using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [CreateAssetMenu(fileName = "New Bonus", menuName = "Bonuses/New Bonus")] public class Bonus : ScriptableObject { public BonusType bonusType = BonusType.Attack; public PlayerAction bonusAction; public Sprite icon; public int bonusLevel; } public enum BonusType { Attack, Defend }