using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ChooseFireMode : MonoBehaviour { [SerializeField] private Sprite[] _fireModesIcons; private int _fireModeIndx; private int _curModeIndx; private Image _img; private Button _btn; private void Awake() { _img = GetComponent(); _btn = GetComponent