using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CustomInput : MonoBehaviour { public static Vector2 leftInput, rightInput; public static Action OnTouchDown, OnTouchUp; [Header("Character Control Parameters")] public CharControlType controlType = CharControlType.UI_Joysticks; [SerializeField] private FloatingJoystick leftJoystick, rightJoystick; private void Awake() { rightJoystick.OnTouchDown += InvokeTouchDown; rightJoystick.OnTouchUp += InvokeTouchUp; } private void InvokeTouchDown() { OnTouchDown?.Invoke(); } private void InvokeTouchUp() { OnTouchUp?.Invoke(); } private void Start() { ResetInput(); } private void ResetInput() { leftInput = Vector2.zero; } private void Update() { leftInput.x = leftJoystick.Horizontal; leftInput.y = leftJoystick.Vertical; rightInput.x = rightJoystick.Horizontal; rightInput.y = rightJoystick.Vertical; } } public enum CharControlType { UI_Joysticks, //Else //test purp for now }