using System.Collections; using System.Collections.Generic; using UnityEngine; public class ToweHealthController : MonoBehaviour { public TileOwner owner; public float startHealth = 2000f; public float currentHealth; public GameObject playerImpactVFX, groundImpactVFX; private void OnEnable() { currentHealth = startHealth; } public void TakeDamage(float amount) { if (currentHealth < 0) return; currentHealth -= amount; Instantiate(playerImpactVFX, transform.position, playerImpactVFX.transform.rotation); Instantiate(groundImpactVFX, transform.position + Vector3.up * 0.01f, groundImpactVFX.transform.rotation); if (currentHealth <= 0) { Die(); } } private void Die() { Destroy(gameObject); } }