using System; using Runtime.Controller; using UnityEngine; namespace Controller { public class GameController : MonoBehaviour { [SerializeField] private Data.Data data; private Controllers _controllers; private void Awake() { _controllers = new Controllers(); new GameInit(_controllers, data); _controllers.Awake(); } private void Start() { _controllers.Init(); } private void Update() { _controllers.Execute(); } private void FixedUpdate() { _controllers.FixedExecute(); } private void LateUpdate() { _controllers.LateExecute(); } private void OnDestroy() { _controllers.Cleanup(); } } }