using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour { public static void LoadNextScene() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } public static void LoadPrevScene() { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); } public static void LoadScene(int sceneIndex) { SceneManager.LoadScene(sceneIndex); } public static void LoadScene(string sceneName) { SceneManager.LoadScene(sceneName); } }