using System; using MK.Toon; using UnityEngine; namespace Data { [CreateAssetMenu(fileName = "MusicData", menuName = "Data/MusicData", order = 0)] public class MusicData : ScriptableObject { [SerializeField] private AudioClip startMusic; [SerializeField] private AudioClip backMusic; [SerializeField] private SFXMusic sfxMusic; public AudioClip StartMusic => startMusic; public AudioClip BackMusic => backMusic; public SFXMusic SfxMusic => sfxMusic; } [Serializable] public struct SFXMusic { [SerializeField] private AudioClip _step; public AudioClip Step => _step; } }