using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioController : MonoBehaviour { public AudioClip jump_SFX, capture_SFX, hit_SFX; [SerializeField] private AudioSource ac;/* capSrc, hitSrc, collectSrc;*/ public void PlayJumpSound() { ac.volume = 1f; ac.PlayOneShot(jump_SFX); } public void PlayCapSound() { ac.volume = 1f; ac.PlayOneShot(capture_SFX); } public void PlayHitSound() { ac.volume = 0.5f; ac.PlayOneShot(hit_SFX); } public void PlayCollectSound( AudioClip clip) { ac.volume = 1f; ac.PlayOneShot(clip); } public void PlaySound(AudioClip clip) { ac.volume = 0.6f; ac.PlayOneShot(clip); } }