using System.Collections; using System.Collections.Generic; using UnityEngine; public class DirectOwner : MonoBehaviour { //[SerializeField] private GameObject _aiPrefab; public int count = 1; private CaptureController _crystallColor; [SerializeField] private ToweHealthController _parrantOwner; //= new ToweHealthController(); [SerializeField] private PlayerState _reseptOwver; // = new PlayerState(); //public static TileInfo info = new TileInfo(); private void Start() { _parrantOwner.owner = GetComponent().owner; _reseptOwver.ownerIndex = _parrantOwner.owner; //_reseptOwver.ownerIndex = _aiPrefab.GetComponent().ownerIndex; //_parrantOwner = _aiPrefab.GetComponent(); //_crystallColor = _aiPrefab.GetComponent(); //_parrantOwner.owner = _reseptOwver.ownerIndex; } private void Update() { _reseptOwver.ownerIndex = _parrantOwner.owner; //_crystallColor = new CaptureController(); //info.tileOwnerIndex = _parrantOwner.owner; //_parrantOwner.owner = _reseptOwver.ownerIndex; //_reseptOwver.ownerIndex = _parrantOwner.owner; } } /* [SerializeField] private ToweHealthController _parrantOwner; //= new ToweHealthController(); [SerializeField] private PlayerState _reseptOwver; //= new PlayerState(); //public static TileInfo info = new TileInfo(); private void Awake() { _parrantOwner = GetComponent(); } private void FixedUpdate() { //info.tileOwnerIndex = _parrantOwner.owner; _reseptOwver.ownerIndex = _parrantOwner.owner; } */