using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class WeaponIcon : MonoBehaviour { [SerializeField] private Button button; [SerializeField] private TMP_Text damageText; [SerializeField] private TMP_Text shotsCount; [SerializeField] private TMP_Text reloadText; [SerializeField] private TMP_Text weaponTitle; [SerializeField] private GameObject icon; public TMP_Text DamageText => damageText; public TMP_Text ReloadText => reloadText; public Button Button => button; public TMP_Text ShotsCount => shotsCount; public TMP_Text WeaponTitle => weaponTitle; public GameObject Icon => icon; }