using UnityEngine; namespace Chars { public class PlayerControlView : MonoBehaviour { [SerializeField] private FloatingJoystick moveJoystick; [SerializeField] private FloatingJoystick attackJoystick; [SerializeField] private FloatingJoystick placeJoystick; public FloatingJoystick MoveJoystick => moveJoystick; public FloatingJoystick AttackJoystick => attackJoystick; public FloatingJoystick PlaceJoystick => placeJoystick; } }