using System.Collections; using System.Collections.Generic; using UnityEngine; public class Extralife : MonoBehaviour { public int life = 1; [SerializeField] private DeathMenu menu; public static int staticLives; public int staticNoLife; private void Awake() { staticLives = life; } void Update() { life = staticLives; } private void OnTriggerEnter(Collider other) { if(life < 0) { //Count.lifesValue -= 1; menu.LoadMenu(); } } }