using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameoverControll : MonoBehaviour { public int count = 0; public AudioSource source; private void Update() { count = Extralife.staticLives; if(Extralife.staticLives < 0) { Gameover.disable = false; source.playOnAwake = source.clip; } else { Gameover.disable = true; } } }