using System.Collections; using System.Collections.Generic; using UnityEngine; //using System; using UnityEngine.Audio; public class SaySomething : MonoBehaviour { //[SerializeField] private HealthController health; [SerializeField] MainWeapon player; [SerializeField] List enemies; //[SerializeField] private List players; private int startPlayersCount; public static float healthCount; public static MainWeapon mainWeapon; public static SwitchWeapon staticswitch; void Start() { mainWeapon = player; //healthCount = health.currentHealth; startPlayersCount = new List( FindObjectsOfType()).Count; } private void Update() { player = FindObjectOfType(); if(player == null) { //VoiceEnable.isDisable = true; //playerSource.Play(); } else //VoiceEnable.isDisable = false; enemies = new List( FindObjectsOfType()); if(enemies.Count < startPlayersCount) { VoiceEnable.isAiDisabled = true; //playerSource.Play(); } else VoiceEnable.isAiDisabled = false; } public void Say() { //playerSource.Play(); Debug.Log("Play"); } }