using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_Quantity : MonoBehaviour { [SerializeField] private Image _progressSlider; private Transform _mainCam; private void Start() { _mainCam = Camera.main.transform; } private void LateUpdate() { transform.forward = _mainCam.forward; } public void UpdateBar(float currentQuantity, float maxQuantity) { _progressSlider.fillAmount = currentQuantity / maxQuantity; } }