using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class GameData : MonoBehaviour { public static int coins = 0; public static int playerLevel = 5; public static int gameMaxPlayers = 3; public static int possibleMaxPlayers = 4; public static Action OnCoinsCollected; public static void AddCoin(int amount) { if (amount > 0) { coins += amount; OnCoinsCollected?.Invoke(); } } }