using System.Collections; using System.Collections.Generic; using UnityEngine; public class TileInfo : MonoBehaviour { public Vector3 tilePosition; public bool canMove = true; public bool canBeAttacked = true; public bool canBuildHere = true; public bool isLocked = false; public GameObject buildingOnTile; public TileOwner tileOwnerIndex = TileOwner.Neutral; //recieved by TileManager on game start public TileOwner whoCanEasyGetTile = TileOwner.Neutral; public List easyCaptureFor = new List(); public List checkedFor = new List(); public bool isBorderTile = false; //public bool isChecked = false; }