using System; using System.Collections.Generic; using System.Linq; using DefaultNamespace; using Items; using UnityEngine; namespace HexFiled { public class HexCell : MonoBehaviour { public HexCoordinates coordinates; public event Action OnHexPainted; [SerializeField] private HexCell[] neighbors; [SerializeField] private Item _item; private UnitColor _color; private MeshRenderer _renderer; public UnitColor Color => _color; public Item Item { get => _item; set => _item = _item == null ? value : null; } private GameObject _building; public GameObject Building { get => _building; set { if (_building == null) { _building = value; } } } private void Awake() { _renderer = GetComponent(); _color = UnitColor.Grey; if (!HexManager.CellByColor.ContainsKey(_color)) { HexManager.CellByColor.Add(_color, new List(){this}); } else { HexManager.CellByColor[_color].Add(this); } } public List GetListNeighbours() { return neighbors.ToList(); } public HexCell GetNeighbor(HexDirection direction) { return neighbors[(int)direction]; } public void SetNeighbor(HexDirection direction, HexCell cell) { neighbors[(int)direction] = cell; cell.neighbors[(int)direction.Back()] = this; } public void PaintHex(UnitColor color) { if (color == _color) return; if (!HexManager.CellByColor.ContainsKey(color)) { HexManager.CellByColor.Add(color, new List(){this}); } _renderer.material.mainTexture = HexGrid.Colors[color].Texture; var previousColor = _color; HexManager.CellByColor[previousColor].Remove(this); _color = color; HexManager.CellByColor[_color].Add(this); OnHexPainted?.Invoke(this); if(color == UnitColor.Grey) return; var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXCellCapturePrefab, transform.position + new Vector3(0,0.1f,0)); MusicController.Instance.AddAudioSource(vfx); MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures, vfx); } } }