using System.Collections; using System.Collections.Generic; using UnityEngine; public class DirectWeapon : MonoBehaviour { [SerializeField] private List _weaponlist = new List(); private AttackEnergyController _attackEnergiController; public void SetWeapon(int index) { //_index = index; StateWeapon._chosenWeapon = _weaponlist[index]; if(index == 0) { StateWeapon._resetTime = 3f; StateWeapon._attackCost = 1f; } if(index == 1) { StateWeapon._resetTime = 2f; StateWeapon._attackCost = 0.5f; } } }