using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartPosition : MonoBehaviour { [SerializeField] private Transform _startPosition; private void Awake() { _startPosition.localScale = new Vector3(0f, 0f, 0f); } private void FixedUpdate() { _startPosition.localScale += new Vector3(0.1f, 0.1f, 0.1f); } }