using System.Collections; using System.Collections.Generic; using Data; using HexFiled; using Units; using UnityEngine; public class CheatMenu : MonoBehaviour { [SerializeField] private UnitData _data; private Unit _player; void Start() { _player = HexManager.UnitCurrentCell[_data.Units.Find(x => x.isPlayer).color].unit; } // Update is called once per frame void Update() { } }