using System.Collections.Generic; using HexFiled; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Runtime.Data { [CreateAssetMenu(fileName = "FieldData", menuName = "Data/Field Data")] public class FieldData : ScriptableObject { public int width = 6; public int height = 6; public Color defaultColor = Color.white; public Color touchedColor = Color.magenta; public int hexCaptureManaCost; public GameObject cellPrefab; public TMP_Text cellLabelPrefab; public GameObject CoordinatesCanvas; public Texture DefaultTexture; public List colors; } }