using Chars; using HexFiled; using UnityEngine; namespace Data { [CreateAssetMenu(fileName = "PlayerData", menuName = "Data/PlayerData", order = 0)] public class PlayerData : ScriptableObject { public HexCoordinates spawnPos; public GameObject playerPrefab; public PlayerControlView joystickView; public UnitColor color; public int manaRegen; public int maxMana; public int maxHP; } }