using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace.Weapons; using UnityEngine; public class WeaponView : MonoBehaviour { private Weapon _weapon; public Weapon Weapon => _weapon; public void SetWeapon(Weapon weapon) { _weapon = weapon; } private void OnDestroy() { Instantiate(_weapon.VFXGameObject, transform.position, transform.rotation); } }