using System.Collections; using System.Collections.Generic; using UnityEngine; public class Extralife : MonoBehaviour { public int life = 1; [SerializeField] private DeathMenu menu; /* void Update() { if(life == 0) { //Count.lifesValue -= 1; menu.LoadMenu(); } }*/ private void OnTriggerEnter(Collider other) { if(life < 0) { //Count.lifesValue -= 1; menu.LoadMenu(); } } }