using System; using HexFiled; using UnityEngine; namespace DefaultNamespace { public static class DirectionHelper { public static Vector3 DirectionTo(Vector3 a, Vector3 b) { return (b - a).normalized; } public static HexDirection VectorToDirection(Vector2 dir) { if (dir.x >= 0 && dir.y <= 1 && dir.x <= 1 && dir.y >= 0.5) { return HexDirection.NE; } if (Math.Abs(dir.x - 1f) < 0.2 && dir.y <= 0.5 && dir.y >= -0.5) { return HexDirection.E; } if (dir.x <= 1 && dir.y <= -0.5 && dir.x >= 0 && dir.y >= -1) { return HexDirection.SE; } if (dir.x <= 0 && dir.y >= -1 && dir.x >= -1 && dir.y <= -0.5) { return HexDirection.SW; } if (Math.Abs(dir.x - (-1f)) < 0.2 && dir.y >= -0.5 && dir.y <= 0.5) { return HexDirection.W; } if (dir.x >= -1 && dir.y >= 0.5 && dir.x <= 0 && dir.y <= 1) { return HexDirection.NW; } return HexDirection.W; } } }