using System; using UnityEngine; namespace Weapons { [Serializable] public struct Weapon { public string name; public GameObject icon; public GameObject objectToThrow; public GameObject VFXGameObject; public int modifiedDamage; public int damage; public float speed; public int disnatce; public float reloadTime; public int shots; public AudioClip shotSound; public AudioClip hitSound; public void SetModifiedDamage(int bonus) { modifiedDamage = damage + bonus; } } }