using System.Collections; using System.Collections.Generic; using UnityEngine; public class SphereScale : MonoBehaviour { [SerializeField] private SphereCollider _sphereRadius; private void Update() { Radius(0); } private float Radius(float radius) { radius = 0f; for(float i = 0; i < 1; i++) { radius += i * Time.deltaTime; _sphereRadius.radius = radius; } return _sphereRadius.radius; } }