using HexFiled; using UnityEngine; using UnityEngine.UI; namespace Runtime.Data { [CreateAssetMenu(fileName = "FieldData", menuName = "Data/Field Data")] public class FieldData : ScriptableObject { public int width = 6; public int height = 6; public Color defaultColor = Color.white; public Color touchedColor = Color.magenta; public HexCell cellPrefab; public Text cellLabelPrefab; public GameObject CoordinatesCanvas; public GameObject HexMeshPrefab; } }