using System.Collections.Generic; using System.Linq; using Chars; using Data; using UnityEngine; // using GoogleMobileAds.Api; using HexFiled; using Random = UnityEngine.Random; using UnityEngine.SceneManagement; using UnityEngine.UI; public class AdsMob : MonoBehaviour { private UnitInfo _player; private UnitFactory _factory; [SerializeField] private Button buttonContinue; [SerializeField] private Button buttonExit; [SerializeField] private GameObject canvas; private void OnEnable() { buttonContinue.onClick.AddListener(Spawn); canvas.SetActive(false); buttonExit.onClick.AddListener(() => { buttonExit.onClick.RemoveAllListeners(); SceneManager.LoadScene(0); Time.timeScale = 1f; }); } private void Spawn() { var player = _player; var spawnPos = HexManager.CellByColor[UnitColor.Grey].Where(x => x != null).ToList()[ Random.Range(0, HexManager.CellByColor[UnitColor.Grey].Count - 1)] ; _factory.Spawn(player, spawnPos); canvas.SetActive(false); Time.timeScale = 1f; } public void ShowCanvas(UnitInfo player, UnitFactory factory) { _factory = factory; _player = player; canvas.SetActive(true); Time.timeScale = 0f; } public void Respawn(GameObject player) { List cells = new List(); cells.AddRange(HexManager.CellByColor[UnitColor.Grey]); foreach (var cell in cells) { if (cell.Color == UnitColor.Grey) { var randomCell = Random.Range(0, cells.Count); Vector3 respawnPosition = cells[randomCell].transform.position; player = FindObjectOfType().gameObject; player.transform.position = respawnPosition; if (player.transform.position == respawnPosition) { } } } } }