using System.Collections.Generic; using Chars; using Data; using UnityEngine; // using GoogleMobileAds.Api; using HexFiled; using Random = UnityEngine.Random; using UnityEngine.SceneManagement; using UnityEngine.UI; public class AdsMob : MonoBehaviour { // private string _revardUnitId = "ca-app-pub-3940256099942544/5224354917"; // private RewardedAd _ad; // private AdRequest _request; private UnitInfo _player; private UnitFactory _factory; [SerializeField] private Button buttonContinue; [SerializeField] private Button buttonExit; [SerializeField] private GameObject canvas; private void OnEnable() { // _ad = new RewardedAd(_revardUnitId); // _request = new AdRequest.Builder().Build(); // _ad.LoadAd(_request); // _ad.OnUserEarnedReward += HandleUser; buttonContinue.onClick.AddListener(Spawn); canvas.SetActive(false); buttonExit.onClick.AddListener(() => { buttonExit.onClick.RemoveAllListeners(); SceneManager.LoadScene(0); Time.timeScale = 1f; }); // } // private void Start() { // ShowAd(); // } // private void HandleUser(object sender, Reward reward) // { // // _player.Spawn(HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)].coordinates); // canvas.SetActive(false); // // } private void Spawn() { var player = _player; player.spawnPos = HexManager.CellByColor[UnitColor.Grey][Random.Range(0, HexManager.CellByColor[UnitColor.Grey].Count - 1)] .coordinates; _factory.Spawn(player); canvas.SetActive(false); Time.timeScale = 1f; buttonContinue.onClick.RemoveAllListeners(); } // public void ShowAd() // { // //_player = player; // if (_ad.IsLoaded()) // { // _ad.Show(); // } // } public void ShowCanvas(UnitInfo player, UnitFactory factory) { _factory = factory; _player = player; canvas.SetActive(true); Time.timeScale = 0f; } public void Respawn(GameObject player) { List cells = new List(); cells.AddRange(HexManager.CellByColor[UnitColor.Grey]); // for (int i = 0; i < cells.Count; i++) // { // } foreach (var cell in cells) { if (cell.Color == UnitColor.Grey) { var randomCell = Random.Range(0, cells.Count); Vector3 respawnPosition = cells[randomCell].transform.position; //cells[randomCell].Color = UnitColor.YELLOW; player = FindObjectOfType().gameObject; player.transform.position = respawnPosition; if (player.transform.position == respawnPosition) { //cell.Color = UnitColor.YELLOW; } } } } // private void OnDisable() { // _ad.OnUserEarnedReward -= HandleUser; // } }