using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScaleChanger : MonoBehaviour { [SerializeField] private Transform _startScale; private float minScale = 0; private float maxScale = 1f; private void Awake() { //_startPosition.radius = 0.0f; _startScale.localScale = new Vector3(minScale, minScale); // _maxRadius.radius = 0.1f; } private void FixedUpdate() { for(float i = minScale; i <= 1; i++) { var x = 0.1f; minScale += x; _startScale.localScale = new Vector3(minScale, 1f, minScale); } } }