using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExtraLife : MonoBehaviour { [SerializeField] private GameObject canvasgroupe; [SerializeField] private AdsMob canvasPref; public static int lifeCount = 1; public int health = 1; private void Start() { canvasPref = FindObjectOfType(); canvasPref.gameObject.SetActive(false); } private void Update() { if(health <= 0) { lifeCount -= 1; canvasPref.gameObject.SetActive(true); Time.timeScale = 0f; //canvasPref.ShowAd(); //Instantiate(canvasPref);//.GetComponent().ShowAd(); if(lifeCount < 0) { lifeCount = 0; } } if(lifeCount > 0) { canvasPref.gameObject.SetActive(false); Time.timeScale = 1f; } } // public void AddLIfe(int count) // { // lifeCount = count; // if(count < 1) // { // //add reward = new add(); // count++; // } // } }