using System; using System.Collections.Generic; using System.Linq; using AI; using Data; using DefaultNamespace; using DG.Tweening; using HexFiled; using Items; using Sirenix.Utilities; using Units.Views; using Units.Wariors; using UnityEngine; using Weapons; using Object = UnityEngine.Object; namespace Units.Unit { public class Unit : UnitBase { private UnitInfo _unitData; public UnitInfo UnitData => _unitData; private WariorsData wariorData; public bool IsPlayer => _unitData.isPlayer; public event Action OnItemPickUp; public event WariorFactory.SpawnWarior OnShoot; private List NotEnemy; public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid, Data.Data data) { Initialize(weapon, hexGrid); _unitData = unitData; Color = _unitData.color; maxHP = _unitData.maxHP; maxMana = _unitData.maxMana; InventoryCapacity = _unitData.inventoryCapacity; wariorData = data.WariorsData; } public override void Retreet(HexDirection dir) { if (!_isCapturing) return; var openList = _cell.GetListNeighbours().Where(x => x != null && x.Color == _unitData.color).ToList(); if (!openList.Contains(_cell.GetNeighbor(dir))) { return; } IsBusy = false; IsHardToCapture = false; BaseView.StopHardCapture(); Move(dir); } public override void Move(HexDirection direction) { if (_cell.GetNeighbor(direction) == null || _cell.GetNeighbor(direction).BuildingInstance != null || IsBusy || IsHardToCapture || (_cell.GetNeighbor(direction).Color != Color && HexManager.UnitCurrentCell.TryGetValue(_cell.GetNeighbor(direction).Color, out var value) && value.cell.Equals(_cell.GetNeighbor(direction)))) return; if (_cell.GetNeighbor(direction).Color == _unitData.color || (_cell.GetNeighbor(direction).Color == _easyCaptureColor && _easyCaptureColor != UnitColor.Grey)) { DoTransit(direction); } else if (_cell.GetNeighbor(direction).Color != UnitColor.Grey) { if (_mana - _hexGrid.HexHardCaptureCost <= 0) return; IsHardToCapture = true; DoTransit(direction); } else if (_mana - _hexGrid.HexCaptureCost >= 0) { if (_mana - _hexGrid.HexHardCaptureCost <= 0) return; DoTransit(direction); } } protected override void DoTransit(HexDirection direction) { IsBusy = true; _isCapturing = _unitData.color != _cell.GetNeighbor(direction).Color; _cell = _cell.GetNeighbor(direction); HexManager.UnitCurrentCell[_unitData.color] = (_cell, this); RotateUnit(new Vector2((_cell.transform.position - _instance.transform.position).normalized.x, (_cell.transform.position - _instance.transform.position).normalized.z)); _animator.SetTrigger("Move"); _animator.SetBool("isMoving", IsBusy); _instance.transform.DOMove(_cell.transform.position, _animLength.Move); } public override void SetCell(HexCell cell, bool isInstanceTrans = false, bool isPaintingHex = false) { _cell = cell; HexManager.UnitCurrentCell[Color] = (cell, this); if (!isInstanceTrans) { IsBusy = true; _instance.transform.DOMove(_cell.transform.position, _animLength.SuperJump) .OnComplete(() => IsBusy = false); } else { _instance.transform.DOMove(_cell.transform.position, 0.5f).SetEase(Ease.Linear); } if (isPaintingHex) { cell.PaintHex(Color, true); } } protected override void CaptureHex() { if (!_isInfiniteMana) { if (IsHardToCapture) { _mana -= _hexGrid.HexHardCaptureCost; } else { _mana -= _hexGrid.HexCaptureCost; } } BaseView.RegenMana(); UpdateBarCanvas(); IsBusy = false; IsHardToCapture = false; _cell.PaintHex(_unitData.color); } public override void Spawn(HexCoordinates hexCoordinates, HexCell spawnCell = null) { if (!IsAlive) { _cell = spawnCell != null ? spawnCell : _hexGrid.GetCellFromCoord(hexCoordinates); IsVisible = true; _cell.PaintHex(_unitData.color, true); _cell.GetListNeighbours().ForEach(x => { x?.PaintHex(Color, true); }); _inventory = new List(); _inventoryDefence = new List(); HexManager.UnitCurrentCell.Add(_unitData.color,(_cell ,this)); _instance = Object.Instantiate(_unitData.unitPrefa, _cell.transform.parent); _instance.transform.localPosition = _cell.transform.localPosition; IsAlive = true; _animator = _instance.GetComponent(); BaseView = _instance.AddComponent(); BaseView.SetUp(_weapon, RegenMana, _unitData.manaRegen, CaptureHex, this, _hexGrid.HardCaptureTime); SetAnimLength(); MusicController.Instance.AddAudioSource(_instance); _mana = _unitData.maxMana; _hp = _unitData.maxHP; SetUpActions(); _weapon.SetModifiedDamage(0); IsBusy = false; OnOnPlayerSpawned(this); } } protected override void RegenMana() { _mana += _unitData.manaRegen; UpdateBarCanvas(); } public override bool CanPickUpItem(Item item) { switch (item.Type) { case ItemType.ATTACK: if (_inventory.Count < _unitData.inventoryCapacity / 2) { return true; } break; case ItemType.DEFENCE: if (_inventoryDefence.Count < _unitData.inventoryCapacity / 2) { return true; } break; default: throw new ArgumentOutOfRangeException(); } return false; } public override void PickUpItem(ItemContainer item) { switch (item.Item.Type) { case ItemType.ATTACK: if (_inventory.Count < _unitData.inventoryCapacity / 2) { _inventory.Add(item); _cell.Item = null; } break; case ItemType.DEFENCE: if (_inventoryDefence.Count < _unitData.inventoryCapacity / 2) { _inventoryDefence.Add(item); _cell.Item = null; } break; default: throw new ArgumentOutOfRangeException(); } OnItemPickUp?.Invoke(item); } protected override void Attacking() { Aim(_direction); _weapon.Fire(_instance.transform, _direction, this); if (IsPlayer) OnShoot.Invoke(wariorData.Wariors[1], _unitData.color); } protected override void UpdateBarCanvas() { if (_hp > _unitData.maxHP) _hp = _unitData.maxHP; if (_mana > _unitData.maxMana) _mana = _unitData.maxMana; float hp = _hp; float mana = _mana; float maxHp = _unitData.maxHP; float maxMana = _unitData.maxMana; BarCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad); BarCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad); } public override void Death() { BaseView.OnStep -= MoveEnd; BaseView.OnAttackEnd -= AttackEnd; BaseView.OnAttack -= Attacking; BaseView.OnHit -= Damage; IsAlive = false; IsBusy = true; HexManager.UnitCurrentCell.Remove(Color); var hexToPaint = HexManager.CellByColor[Color]; _animator.SetTrigger("Death"); var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[Color].VFXDeathPrefab, _instance.transform.position); TimerHelper.Instance.StartTimer(() => { HexManager.PaintHexList(hexToPaint.Where(x => x.Color == Color).ToList(), UnitColor.Grey); Object.Destroy(_instance); OnOnDeath(this); }, _animLength.Death); MusicController.Instance.AddAudioSource(vfx); MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, vfx); MusicController.Instance.RemoveAudioSource(_instance); } public override void StartAttack() { if (IsBusy || !BaseView.Shoot()) return; IsBusy = true; if (_direction.Equals(Vector2.zero)) { var enemy = AIManager.GetNearestUnit(_weapon.disnatce, this); if (enemy == null) _direction = new Vector2(BaseView.transform.forward.x, BaseView.transform.forward.z); else { var dir = DirectionHelper.DirectionTo(_instance.transform.position, enemy.Instance.transform.position); _direction = new Vector2(dir.x, dir.z); } } RotateUnit(_direction); _animator.SetTrigger("Attack"); } public override HexCell PlaceItemAim(HexDirection direction) { if (_cell.GetNeighbor(direction).Color != Color) { BaseView.AimCanvas.SetActive(false); return null; } var cell = _cell.GetNeighbor(direction); BaseView.AimCanvas.transform.LookAt(cell.transform); return cell; } protected override void Damage(int dmg) { if (_defenceBonus == 0 && _hp - dmg <= 0f) { Death(); } if (_hp - dmg > _unitData.maxHP) { _hp = _unitData.maxHP; } if (_defenceBonus > 0) { return; } _hp -= dmg; UpdateBarCanvas(); } } }