using System; using DefaultNamespace; using HexFiled; using Units; using UnityEngine; namespace Items { public class BombView : MonoBehaviour, ISetUp { [SerializeField] private int damage; [SerializeField] private GameObject hit; [SerializeField] private float timeHit; private Unit _unit; public void SetUp(Unit unit) { _unit = unit; gameObject.AddComponent().radius = HexGrid.HexDistance; } private void OnCollisionEnter(Collision collision) { var enemy = collision.gameObject.GetComponent(); if (enemy != null && enemy.Color != _unit.Color) { var vfx = VFXController.Instance.PlayEffect(hit, transform.position, Quaternion.identity); vfx.GetComponent().OnTimeInvoke(timeHit, () => enemy.OnHit?.Invoke(damage)); Destroy(gameObject); } } } }