using System.Collections.Generic; using Sirenix.OdinInspector; using Sirenix.Serialization; using UnityEngine; namespace Data { [CreateAssetMenu(fileName = "Defaults", menuName = "Data/Defaults", order = 0)] public class DefaultLists : SerializedScriptableObject { [OdinSerialize] private Dictionary buildings; public Dictionary Buildings => buildings; } public enum BuildingKeys { None, Tree, Bomb } }