using Data; using UnityEngine; namespace DefaultNamespace { public class VFXController { private static VFXController _instance; public static VFXController Instance { get => _instance; private set => _instance = value; } public VFXController() { Instance ??= this; } public GameObject PlayEffect(GameObject effect, Vector3 pos) { var obj = Object.Instantiate(effect, pos, effect.transform.rotation); obj.AddComponent(); return obj; } public GameObject PlayEffect(GameObject effect, Vector3 pos, Quaternion quaternion) { var obj = Object.Instantiate(effect, pos, quaternion); obj.AddComponent(); return obj; } public GameObject PlayEffect(GameObject effect, Transform parent) { if (effect == null) { return null; } var obj = Object.Instantiate(effect, parent); obj.AddComponent(); return obj; } } }