using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_Health : MonoBehaviour { [SerializeField] private Image _progressSlider; private Transform _mainCam; private void Start() { _mainCam = Camera.main.transform; } private void LateUpdate() { transform.forward = _mainCam.forward; } public void UpdateHealthBar(float currnetHealth, float maxHealth) { _progressSlider.fillAmount = currnetHealth / maxHealth; } }