using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeurekaGames.AssetHunterPRO { public static class AH_UIUtilities { public static bool DrawSelectionButton(GUIContent content) { GUIContent btnContent = new GUIContent(content); if (AH_SettingsManager.Instance.HideButtonText) btnContent.text = null; return GUILayout.Button(btnContent, GUILayout.MaxHeight(AH_SettingsManager.Instance.HideButtonText ? AH_Window.ButtonMaxHeight * 2f : AH_Window.ButtonMaxHeight)); } } }