using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class DeathMenu : MonoBehaviour { public static bool playerIsDead = false; [SerializeField] private HealthController playerHealth; public int extralife = 1; public GameObject deathMenuUI; /* void Update() { if(playerHealth.currentHealth <= 0 ) { if(playerIsDead) { //GetExtraLife(extralife); //Pause(); } else { //Pause(); } } } */ public void GetExtraLife() { deathMenuUI.SetActive(false); Time.timeScale = 1f; playerIsDead = false; } public void Pause() { deathMenuUI.SetActive(true); Time.timeScale = 0f; playerIsDead = true; } public void LoadMenu() { Debug.Log("Main Menu"); SceneManager.LoadScene("MainMenu"); } public void Resurect() { //extralife -= lifes; Debug.Log("Comertial"); playerHealth.currentHealth = 4200; } }