using HexFiled; namespace Chars { public class Enemy : IUnit { public void Move(HexDirection direction) { throw new System.NotImplementedException(); } public void Spawn() { throw new System.NotImplementedException(); } public void Death() { throw new System.NotImplementedException(); } public void Attack(HexDirection direction) { throw new System.NotImplementedException(); } public void Damag(float dmg) { throw new System.NotImplementedException(); } } }