using DefaultNamespace; using DG.Tweening; using HexFiled; using Units; using UnityEngine; namespace Items.ItemViews { public class ArrowView : MonoBehaviour, ISetUp { [SerializeField] private float scale; [SerializeField] private float duration; [SerializeField]private UnitColor color; public void SetUp(Unit unit) { color = unit.Color; } private void OnCollisionEnter(Collision collision) { var unit = collision.gameObject.GetComponent(); if (unit != null && unit.Color != color) { unit.Unit.SetTimeScale(scale); TimerHelper.Instance.StartTimer(() => {unit.Unit.SetTimeScale(1f);}, duration); transform.DOKill(); Destroy(gameObject); } } } }