using System; using System.Collections.Generic; using System.Linq; using Items; using UnityEngine; using Random = UnityEngine.Random; namespace HexFiled { public class HexCell : MonoBehaviour { public HexCoordinates coordinates; public Action onHexPainted; public float gCost; public float hCost; public float fCost; public HexCell parent; [SerializeField] private HexCell[] neighbors; private Item _item; private UnitColor _color; private MeshRenderer _renderer; public UnitColor Color => _color; public Item Item => _item; private void Awake() { _renderer = GetComponent(); MusicController.Instance.AddAudioSource(gameObject); _color = UnitColor.GREY; } public void SetItem(Item item) { _item = item == _item ? null : item; } public List GetListNeighbours() { return neighbors.ToList(); } public HexCell GetNeighbor(HexDirection direction) { return neighbors[(int)direction]; } public void SetNeighbor(HexDirection direction, HexCell cell) { neighbors[(int)direction] = cell; cell.neighbors[(int)direction.Opposite()] = this; } public void PaintHex(UnitColor color) { if (color == _color) return; if (color == UnitColor.GREY) { _renderer.material.mainTexture = HexGrid.Colors[color].Texture; _color = color; return; } _renderer.material.mainTexture = HexGrid.Colors[color].Texture; _color = color; MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures, gameObject); Instantiate(HexGrid.Colors[color].VFXPrefab, transform); onHexPainted?.Invoke(this); } } }