using System; using System.Collections.Generic; using UnityEngine; namespace HeurekaGames.AssetHunterPRO.BaseTreeviewImpl { [Serializable] public class TreeElement { [SerializeField] internal int m_ID; [SerializeField] internal string m_Name; [SerializeField] internal int m_Depth; [SerializeField] bool m_Enabled; [NonSerialized] TreeElement m_Parent; [NonSerialized] List m_Children; public int depth { get { return m_Depth; } set { m_Depth = value; } } public TreeElement parent { get { return m_Parent; } set { m_Parent = value; } } public List children { get { return m_Children; } set { m_Children = value; } } public bool hasChildren { get { return children != null && children.Count > 0; } } public string Name { get { return m_Name; } set { m_Name = value; } } public int id { get { return m_ID; } set { m_ID = value; } } public bool Enabled { get { return m_Enabled; } set { m_Enabled = value; } } public TreeElement() { } public TreeElement(string name, int depth, int id) { m_Name = name; m_ID = id; m_Depth = depth; } } }