using LoadedAssets.Joystick_Pack.Scripts.Editor; using UnityEditor; using UnityEngine; [CustomEditor(typeof(FloatingJoystick))] public class FloatingJoystickEditor : OpacityJoystickEditor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (background != null) { RectTransform backgroundRect = (RectTransform) background.objectReferenceValue; backgroundRect.anchorMax = Vector2.zero; backgroundRect.anchorMin = Vector2.zero; backgroundRect.pivot = center; } } }