using System.Collections; using System.Collections.Generic; using UnityEngine; //using System; using UnityEngine.Audio; public class SaySomething : MonoBehaviour { //[SerializeField] private List playerHealths; //[SerializeField] private List phrases; [SerializeField] private Extralife life; //[SerializeField] private GameManager manager; [SerializeField] private HealthController health; [SerializeField] MainWeapon player; [SerializeField] SwitchWeapon Ragnar; //[SerializeField] List bot; [SerializeField] private AudioSource playerSource; [SerializeField] private AudioSource botSource; [SerializeField] private List players; private int startlives; public static float healthCount; public static MainWeapon mainWeapon; //public static List bostatic; void Start() { mainWeapon = player; healthCount = health.currentHealth; //bostatic = bot; //players = new List(FindObjectsOfType()); //startPlayersCount = players.Count; startlives = Extralife.staticLives; } // Update is called once per frame private void Update() { player = FindObjectOfType(); if(player == null) { VoiceEnable.isDisable = true; //playerSource.Play(); } else VoiceEnable.isDisable = false; Ragnar = FindObjectOfType(); if(Ragnar == null) { VoiceEnable.isAiDisabled = true; //playerSource.Play(); } else VoiceEnable.isAiDisabled = false; /* bot = new List( FindObjectsOfType()); foreach(AI_BotController ai in bot) { if(bot == null) { VoiceEnable.isAiDisabled = true; //playerSource.Play(); } else VoiceEnable.isAiDisabled = false; }*/ } public void Say() { playerSource.Play(); Debug.Log("Play"); } }