////////////////////////////////////////////////////// // MK Toon Examples AnimateMaterialTexture2D // // // // Created by Michael Kremmel // // www.michaelkremmel.de // // Copyright © 2020 All rights reserved. // ////////////////////////////////////////////////////// using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MK.Toon.Examples { public class AnimateMaterialTexture2D : AnimateMaterialProperty { public List _textures = new List(); public enum Property { DiffuseRamp, SpecularRamp, GoochBrightMap, GoochDarkMap }; public Property property; public override void SetValue(Material material, Texture2D value) { switch(property) { case Property.DiffuseRamp: MK.Toon.Properties.diffuseRamp.SetValue(material, value); break; case Property.SpecularRamp: MK.Toon.Properties.specularRamp.SetValue(material, value); break; case Property.GoochBrightMap: MK.Toon.Properties.goochBrightMap.SetValue(material, value); break; case Property.GoochDarkMap: MK.Toon.Properties.goochDarkMap.SetValue(material, value); break; } } public override Texture2D GenerateValue(Material material) { return _textures[Mathf.FloorToInt((InterpValue() * (_textures.Count - 1) + 0.5f))]; } } }