using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class BotPanelController : MonoBehaviour { [SerializeField] private TextMeshProUGUI amountText; private void Start() { amountText.text = (GameData.gameMaxPlayers - 1).ToString(); } public void OnIncreaseBtnClick() { GameData.gameMaxPlayers += 1; if (GameData.gameMaxPlayers > GameData.possibleMaxPlayers) { GameData.gameMaxPlayers = GameData.possibleMaxPlayers; } amountText.text = (GameData.gameMaxPlayers - 1).ToString(); } public void OnDecreaseBtnClick() { GameData.gameMaxPlayers -= 1; if (GameData.gameMaxPlayers < 1) { GameData.gameMaxPlayers = 1; } amountText.text = (GameData.gameMaxPlayers - 1).ToString(); } }